Hand of fate king of scales
![hand of fate king of scales hand of fate king of scales](https://cdnb.artstation.com/p/assets/images/images/008/057/757/large/jonathan-chua-platinumsuit.jpg)
Depending on your weapon, they will have different effects, along with some sweet invulnerability frames (more on this later). ⠀⠀You can unleash your WA when you have filled your combo requirements. Beware of Phalanx units initiating a LA while you are doing a bash, because you won’t interrupt them ! Always be ready to block when fighting those. BB are used to break an enemy’s guard – thus stunning him (Phalanx or basic Steel units) – or his armor (Captain of Steel, Knight of Steel, Black Knight, Necromancer, Champion of Frost, Corrupted Abomination and so on…). ⠀⠀In your arsenal of moves, you also have Block Breaks (BB) and Weapon Ability (WA). This means the only situations when you are attacked by two opponents at the same time is of your own doing and you should sometimes switch target during the fight to reduce the risk of proc’ing a CA.
HAND OF FATE KING OF SCALES PLUS
⠀⠀You have to always keep in mind that, no matter how many opponents you’re facing (and towards the end, you’ll face hordes of them), only ever one of them will target you at a time, plus the eventual Counter Attack of the guy you’re currently whaling on. The more knowledge of the unit types you’ll have and the easier it’ll get. Those CA can not be interrupted so you have to be prepared to block or dodge them. ⠀⠀Enemies can now also Counter-Attack (CA) so fights are now (a bit) less of a lmb spam-fest some opponents will keep you on your toes with the eventuality of a light CA or a heavy CA. Against most regular light attacks this strategy will occasionally get you hit, and it’s more consistent to just block. So a Northerner is combo attacking you and you don’t have a weapon that can riposte? Dodge the first/second swing or block and then dodge, and hack away while he finishes his long slow combo. Dodging a LA can sometimes be beneficial. ⠀⠀Most Light Attacks can be riposted, whereas Heavy Attacks must be dodged. They must be dodged, they cannot be blocked. Heavy Attacks (HA) warn you with a red cue. Light Attacks (LA) warn you with a green cue to block, (and then riposte!). There are 2 types of attacks to watch out for: If you have trouble with Phalanx or Knights, they’re probably the best choice. Your Block Breaks will also deal damage as you break an opponent’s guard, and also deal more damage to armoured units. 2-Handers (2H) are slow but high damage, making them the best to tackle enemies with damage reduction and (marginally) less efficient against dodging enemies.They also have the huge advantage to let you use a shield, with its own defence rating and passive, and the ability to block (or even deflect) some ranged attacks. Sword & Board (S&B) weapons are the masters of riposte and especially efficient against Northerners who will combo Light Attacks (2 for the basic unit and 3 for Berserkers), all of which you can riposte with extra damage.With a lot of fast, low-damage attacks, they are somewhat useful against Greed opponents who have the ability to dodge attacks every once in a while, which won’t mess with your dps too much. Dual Wielding (DW) weapons have low damage but good dps potential provided you’re not fighting enemies with damage reduction such as any Steel unit or an Ogre.One of the available Blessings allows the player to gain food every time they kill a Scales. When the armour is active, every hit they sustain will also damage the attacked, the damage varies from 2 to 5, depending on the player's armour. The flame armour the ranged Scales have appears as a grey-ish aura cast by a warcry, similar to that of Jack of Dust.
![hand of fate king of scales hand of fate king of scales](https://i.ytimg.com/vi/00NQkjA5pGs/maxresdefault.jpg)
A suggested tactic is to run around the arena to attack them while the other enemies try to follow the player, and defeat them first. The ranged types have a fairly fast attack that can be hard to block when the player is dealing with other enemies. The easiest way to defeat them is to perform a kick or shield bash, which knocks their shield out of the way, allowing the player to get in a few hits.
![hand of fate king of scales hand of fate king of scales](https://i.ytimg.com/vi/uJLRvw89bkk/maxresdefault.jpg)
They also carry large shields that can block most of the players attacks, included counters. The swords men have two attacks, a sword swipe that can be blocked, and a tail attack that cannot. The Dagger: Lizardmen have more health.The Sceptre: Lizardmen deal more damage.They come in two types, swordsmen, and firebreathers. The Suit of Scales is the fourth enemy type encountered in the game, and one of the four court members.